WARZONE · CONTROLLER · GRAPHICS
MY SETTINGS
Settings and setup notes from KXCE’s public tutorials. Each video shows the setup used when it was recorded; check the source video and current in-game options.
▶ Secret Settings + Movement Tutorial
▶ Season 4 Warzone Settings — Aim & Movement
▶ Audio Tutorial — Loudness EQ (full settings)
01 Controller & Aiming
- ControllerGameSir Tarantula Pro (wired, 8K)
- PaddlesLeft = Jump · Right = Crouch
- GameSir appRAW curve · 0 deadzone · 10–12-bit sticks · 4K–8K polling (he flips these weekly)
- ThumbsticksOmni sticks · short KontrolFreek (right)
- PCRTX 5080 · Ryzen 7 9800X3D
- Sensitivity (both sticks)2.0
- ADS Sens Multiplier0.90
- Aim Response CurveDynamic
- Curve Slope Scale1.0
- ADS Aim TransitionInstant
Dynamic is the one that lets aim assist lock on. Non-negotiable. Full gun builds live as chat commands on his Twitch (!rev, !a94, !vst).
02 Deadzones
- Left Stick Min0
- Left Stick Max60–65
- Right Stick Min0 (lowest — Tarantula sticks don't drift)
- Right Stick Max99
- L2 / R2 Trigger0
Left Stick Max 60–65 = max strafe speed with less stick travel. Bump Right Stick Min to 4–5 only if you have drift.
03 Movement & Combat
- Tactical Sprint AssistOn
- Mantle (Ground/Air/Auto)Off
- Wall Jump AssistOff
- Combat Roll AssistOff
- Slide / Dive BehaviorHybrid
- Sprint RestoreOn
- Slide Maintains SprintOn
- Interact / ReloadTap to Reload
All mantle assist OFF so the game never mantles when you're trying to move.
04 Graphics & Interface
- Field of View120 (110 MP)
- Motion Blur (World + Weapon)Off
- HUD BoundsPulled all the way in
- CrosshairStatic
- Center DotDefault
- Crosshair ColorYellow
“I know you're a bot if you have motion blur on.” HUD bounds pulled in keeps the minimap close so you spot red dots faster.
05 Custom UI & Color Filter
- Color FilterFilter 2
- Filter TargetBoth
- World / Interface Intensity100 / 100
- Enemy ColorYellow
- Team ColorPink
- Party ColorTeal
Human eyes react fastest to yellow — that's why enemies + crosshair are both yellow.
06 Audio — In-Game
- Master Game Volume82
- Audio MixSucker Punch
- Enhanced Headphone ModeOn
- Speaker OutputStereo
- Mono AudioOff
- Asymmetrical Hearing Comp.Off
- Reduce Tinnitus SoundOn
- Hitmarker PresetClassic
Audio Mix “Sucker Punch” + Enhanced Headphone Mode is the spatial footstep base. Set the game sound device to your headset.
07 Windows Loudness EQ — the cheat code
- Right-click the speaker icon (or open Control Panel → Sound) → Manage audio devices
- Double-click your headset in the Playback list
- Open the Enhancements tab
- Check Loudness Equalization → Apply → OK
This is the “hear everything” leveler — it raises faint footsteps toward the loud stuff. Built into Windows, free. (PC only.)